I have been writing some articles lately about using FMOD more efficiently as well as discussing how to use it with my students at RMIT. The more I discuss how to use FMOD and what you can achieve with it the more I have come to realise it can actually be a very good tool for sound creation for effects and not just for game implementation. I have made some sounds in the past using FMOD, its a very good tool for creating explosion and other dramatic sounds, but I want to expand beyond that and see what else I can get out of it.
I spent some time this week using it as a kind of granular synthesis tool, using my library sounds as the source for the basic sound grain. I achieved some very interesting effects that work very well as ambience sounds. I think next week I am going to work on creating some more specific sound effects like science fiction energy weapons and other spot sound effects.
Stephan Schütze has been recording sounds for over ten years. This journal logs his thoughts and expereinces