stephan schütze
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sound designer
technical sound designer
location recordist




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sound design for film trailers

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Over 20 years experience bringing game worlds to life, I love the details that make a world fun to explore and the audio is a critical element in supporting those details and making the players journey something special.
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Technical sound design is an important factor in creating dynamic audio environments. I first created dynamic sound events for PS2 projects and now I regularly design and create dynamic systems using the Wwise audio system or Unreal's native toolset.
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Location recording is one of my greatest pleasures, capturing the sounds I am hunting or even better something unexpected and interesting is a key part of inspiring my sound design.  The craft of creating specific sounds to record almost feels like learning a new instrument as the sonic potential of an object can often take a significant investment of time to fully discover. 
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  • Home
    • Contact
  • Stephan Schütze
    • Biography
    • Scores
    • Music
    • Professional Services
  • Listen-Blog
  • Reel