An award winning score for Jurassic Park: Operation Genesis and a continuing association with Melbourne Symphony emphasizes Stephan Schütze's position as Australia's principle orchestral composer for the games industry. In the five years as Lead Audio Designer at Melbourne's BlueTongue Entertainment he has worked on several premier titles and earned a reputation for excellence that has spread worldwide.

A background of professional playing and extensive academic studies has resulted in a mature approach to the writing and producing of musical works. Stephan spent five years in The Australian Army Band Melbourne as a horn player, and this combined with musical studies at both The Victorian College of the Arts and Latrobe University provide a strong foundation as a composer.

A selection of short film scores, Taiko drumming and works for mobile phone platforms adds to his composing experience. As a member of the Australian Guild of Screen Composers and the Australian Fellowship of Composers, Stephan actively pursues his interest in the Australian music industry.

His academic skills have also become widely regarded, with several articles published including a paper in Organised Sound, a Cambridge University music journal. Stephan has also presented lectures for The Australian Film Television and Radio School, The Digital Media Fund and The Australian Game Developers Conference.

2006

Composer/Sound Designer

  • Games
    Barnyard PS2, Gamecube, PC
    Nicktoons 06 PS2, Gamecube
    First Eleven Football Mobile Phone
2000 - 2006

Lead Audio Designer THQ Melbourne

2005


Composer/Sound Designer

  • Games
    Nicktoons Unite PS2, Gamecube
    Fairly Odd Parents Game Boy Advance
    Need for Speed Underground Mobile Phone
    Indy 500 Mobile Phone
    Snood 2 Mobile Phone
    Jumbuck Island Mobile Phone

  • Film
    Silenced Director Jim Batt
    Love is a Shotgun Director Jim Batt
Speaker

Australian Film Television and Radio School, Sydney
"Storytelling: Interactivity, Sound & Music, AFTRS, Sydney"

Australian Film Television and Radio School, Melbourne
"Screen composition for computer games"

Australian centre for the moving image
"Music for film, TV and games"

Australian Game Developers' Conference
"Outsourcing audio vs in-house - The pros and cons"

Melbourne University
"Introduction to Composing for the Game Industry"

Industry membership

Australian Guild of screen composers

Fellowship of Australian Composers

2004


Composer/Sound Designer

  • Games
    The Polar Express PS2, Gamecube, PC
    Star Trek - The Cold Enemy Mobile Phone
    Star Trek - The Birds of Prey Mobile Phone
    Shaft Mobile Phone
    Black Rain Mobile Phone
    Ryan Giggs International Mobile Phone

  • Film
    Magritte's Promise Directed by Nikki Johnson
    A Brief Case of Anonymity Directed by Murray Lorden
    Tambo Tombo Studio Easter Tokyo Japan

Speaker

Australian Film Television and Radio School, Sydney
"Storytelling: Interactivity, Sound & Music"

Australian Film Television and Radio School, Melbourne
"Storytelling: Interactivity, Sound & Music"

Australian Game Developers Conference Melbourne

Continuum speculative fiction convention
Cinematic audio for all media
"So you want to make a computer game?"

Interview

Inside Film magazine - Dec/Jan 04/05 The Sound Game

2003


Composer/Sound Designer

  • Games
    Jurassic Park Operation Genesis PS2, Xbox, PC

Writer

Organised Sound volume 8 issue 02 August 2003 Cambridge University Press

The creation of an audio environment as part of a computer game world: the design for Jurassic Park - Operation Genesis on the XBOX™ as a broad concept for surround installation creation

Game Developer Magazine November 2003
Sound Principles "Be very, very quiet"

Award

Best Audio 2003, Australian Game Developers Conference
Jurassic Park Operation Genesis

2002


Composer/Sound Designer

  • Games
    Starship Troopers Terran Ascendancy PC