Biography

For over ten years I have produced music and sound effects for a variety of projects. Most of this time has been spent working in the games industry where I have produced the audio for games on nearly every available platform across a wide range of genres. I have produced musical scores ranging from a solo musician up to full orchestra.
A background of professional playing and extensive academic studies has helped me develop a mature approach to writing and producing musical works. I spent five years in The Australian Army Band Melbourne as a horn player, and this combined with musical studies at both The Victorian College of the Arts and Latrobe University provided a strong foundation for being a composer.
I have written various published arcticles including a paper in Organized Sound, a Cambridge University music journal and Game programing Gems 7 a leading game industry publication. I have also presented lectures and talks for The Australian Film Television and Radio School, Melbourne University, The Digital Media Fund, The Australian Game Developers Conference, Freeplay and Game Connect Asia Pacific.

Curriculum Vitae

Employment
2008-current
Lead Audio Designer
Big Ant Studios Melbourne

2007-2008
Composer, sound designer, R&D
Studio Easter Tokyo Japan

2000-2006
Lead Audio Designer
BlueTongue Entertainment (THQ Inc)
Lead Audio Designer as per Big Ant

1990-1995
Australian Army Band Melbourne
Professional musician; French horn/drummer, sound technician

Education

1996-1999
Latrobe University
Bachelor of Music Technology

1987-1989
Victorian College of the Arts
Diploma of Music (French Horn)

Awards

Best Audio 2003
Australian Game Developers Conference
Jurassic Park: Operation Genesis

Lectures and speaking positions

2009
Game Connect Asia Pacific, Melbourne
Emotion Mapping, supporting storytelling through audio

Computer Games Boot Camp, Monash University
Introduction to game audio

Freeplay 2009, State Library
How to get quality audio into a project for little or no budget

2004-2008
Australian Film Television and Radio School, Sydney
Storytelling: Interactivity, Sound & Music, AFTRS, Sydney

2004-2009
Australian Film Television and Radio School, Melbourne
Screen composition for computer games   

2006
Australian Center for the Moving Image
Music for film TV and games

2004-2005
Australian Game Developers Conference Melbourne

Continuum speculative fiction convention
Cinematic audio for all media
So you want to make a computer game?

Publications

Game Programming Gems 7
Chapter 4.1
Removing repetition from audio in games

Organized Sound volume 8 issue 02 August 2003 Cambridge University Press
The creation of an audio environment as part of a computer game world: the design for Jurassic Park – Operation Genesis on the XBOX™ as a broad concept for surround installation creation

Game Developer Magazine   November 2003
Sound Principles “Be very, very quiet

Game Credits
PC/Console
World of Outlaws Sprintcars
Dung                                                  
Nicktoons 2                                        
Barnyard                                         
Nicktoons Unite                                 
The Polar Express                              
Jurassic Park: Operation Genesis         
Starship Troopers: Terran Ascendancy  

Handheld/Wireless
Fairly odd parents                     
Need for Speed Underground     
Indy 500                                
Snood2                                    
Jumbuck Island                         
Star Trek, The cold enemy         
Star Trek, The birds of prey       
Shaft                                       
Black Rain                                
Ryan Giggs International           
 

XBox360, PS3
PC, Mobile Phone
PS2, Gamecube
Wii, PS2, Gamecube, PC
PS2, Gamecube
PS2, Gamecube, PC
PS2, Xbox, PC
PC


GBA
Mobile Phone
Mobile Phone
Mobile Phone
Mobile Phone
Mobile Phone
Mobile Phone
Mobile Phone
Mobile Phone
Mobile Phone