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                                          • Using XACT for Sound Design
                                            • Sound Design Methods
                                              • Creating Explosions
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                                              Biography

                                              For over ten years I have produced music and sound effects for a variety of projects. Most of this time has been spent working in the games industry where I have produced the audio for games on nearly every available platform across a wide range of genres. I have produced musical scores ranging from a solo musician up to full orchestra.
                                              A background of professional playing and extensive academic studies has helped me develop a mature approach to writing and producing musical works. I spent five years in The Australian Army Band Melbourne as a horn player, and this combined with musical studies at both The Victorian College of the Arts and Latrobe University provided a strong foundation for being a composer.
                                              I have written various published arcticles including a paper in Organized Sound, a Cambridge University music journal and Game programing Gems 7 a leading game industry publication. I have also presented lectures and talks for The Australian Film Television and Radio School, Melbourne University, The Digital Media Fund, The Australian Game Developers Conference, Freeplay and Game Connect Asia Pacific.

                                              Curriculum Vitae

                                              Employment
                                              2010-present
                                              Director / Sound Designer
                                              Sound Library

                                              2008-2010
                                              Lead Audio Designer
                                              Big Ant Studios Melbourne

                                              2007-2008
                                              Composer, sound designer, R&D
                                              Studio Easter Tokyo Japan

                                              2000-2006
                                              Lead Audio Designer
                                              BlueTongue Entertainment (THQ Inc)

                                              1990-1995
                                              Professional musician
                                              Australian Army Band Melbourne

                                              Awards

                                              Best Audio 2003
                                              Australian Game Developers Conference
                                              Jurassic Park: Operation Genesis

                                              Lectures and speaking positions


                                              2011
                                              Speaker
                                              Freeplay 2011
                                              Tiny Speakers
                                              Getting the most out of your audio for mobile devices

                                              Speaker
                                              Screen Futures 2011
                                              Why Sound Matters

                                              Lecturer
                                              AES Melbourne
                                              Introduction to FMOD and game audio processes

                                              Lecturer
                                              AFTRS Sydney
                                              FMOD Intensive Introductory Course

                                              Lecturer
                                              Sound Design Course
                                              RMIT  Games Program
                                              Bachelor of Arts (Games Graphic Design)
                                              Bachelor of Arts (Digital Art)

                                              Lecturer
                                              Sound Design Course
                                              RMIT  Music Business 
                                              Bachelor of Arts (Games Graphic Design)
                                              Bachelor of Arts (Digital Art)


                                              2010
                                              ASRA Conference
                                              Outside the Circle
                                              An Introduction to Game Audio Production

                                              AFTRS Melbourne
                                              Understanding the opportunities provided by the iPhone, iPad, XBox Live and Playstation Network

                                              Freeplay 2010
                                              Group Panel
                                              The First One is Free

                                              AFTRS Melbourne
                                              Introduction to FMOD sound system


                                              AFTRS Sydney
                                              FMOD Intensive Introductory Course

                                              Computer Games Boot Camp
                                              Monash University
                                              Game Audio Blast

                                              APRA Song Summit 2010
                                              Screen Summit: Game On

                                              Lecturer
                                              Sound Design Course
                                              RMIT  Games Program
                                              Bachelor of Arts (Games Graphic Design)
                                              Bachelor of Arts (Digital Art)


                                              Sound Design Course
                                              RMIT  Music Business 
                                              Bachelor of Arts (Games Graphic Design)
                                              Bachelor of Arts (Digital Art)

                                              2009
                                              Game Connect Asia Pacific, Melbourne
                                              Emotion Mapping, supporting storytelling through audio

                                              Computer Games Boot Camp, Monash University
                                              Introduction to game audio

                                              Freeplay 2009, State Library
                                              How to get quality audio into a project for little or no budget

                                              2004-2008
                                              Australian Film Television and Radio School, Sydney
                                              Storytelling: Interactivity, Sound & Music, AFTRS, Sydney

                                              2004-2009
                                              Australian Film Television and Radio School, Melbourne
                                              Screen composition for computer games   

                                              2006
                                              Australian Center for the Moving Image
                                              Music for film TV and games

                                              2004-2005
                                              Australian Game Developers Conference Melbourne

                                              Continuum speculative fiction convention
                                              Cinematic audio for all media
                                              So you want to make a computer game?

                                              Publications
                                              IGDA Perspectives Newsletter
                                              June 2011
                                              Real-Time Generative Audio Environments

                                              IGDA Perspectives Newsletter 
                                              May 2011
                                              Stepping outside the Studio

                                              Using FMOD Designer to create explosion sound events
                                              GameDev.net 

                                              May 2010Article and interview in Screen Play Blog
                                              The Age June 2010

                                              Game Programming Gems 7
                                              Chapter 4.1
                                              Removing repetition from audio in games

                                              Organized Sound volume 8 issue 02 August 2003 Cambridge University Press
                                              The creation of an audio environment as part of a computer game world: the design for Jurassic Park – Operation Genesis on the XBOX™ as a broad concept for surround installation creation

                                              Game Developer Magazine   November 2003
                                              Sound Principles “Be very, very quiet


                                              Education

                                              1996-1999
                                              Latrobe University
                                              Bachelor of Music Technology

                                              1987-1989
                                              Victorian College of the Arts
                                              Diploma of Music (French Horn)

                                              Game Credits
                                              PC/Console
                                              Rugby League Live
                                              World of Outlaws Sprintcars
                                              Pirate Blast
                                              Dung                                                  
                                              Nicktoons 2                                        
                                              Barnyard                                         
                                              Nicktoons Unite                                 
                                              The Polar Express                              
                                              Jurassic Park: Operation Genesis         
                                              Starship Troopers: Terran Ascendancy  

                                              Handheld/Wireless
                                              Battlepath Monsters
                                              Entombed
                                              Fairly odd parents                     
                                              Need for Speed Underground     
                                              Indy 500                                
                                              Snood2                                    
                                              Jumbuck Island                         
                                              Star Trek, The cold enemy         
                                              Star Trek, The birds of prey       
                                              Shaft                                       
                                              Black Rain                                
                                              Ryan Giggs International           
                                               .

                                              XBox360, PS3
                                              XBox360, PS3
                                              Wii
                                              PC, Mobile Phone
                                              PS2, Gamecube
                                              Wii, PS2, Gamecube, PC
                                              PS2, Gamecube
                                              PS2, Gamecube, PC
                                              PS2, Xbox, PC
                                              PC



                                              iOS, Android
                                              iPhone
                                              GBA
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Mobile Phone
                                              Sound Library www.stephanschutze.com
                                              • Home
                                                • About
                                                  • Contact
                                                  • The Library
                                                    • Sound Library
                                                      • Complete Sound List
                                                        • License Agreement
                                                        • Stephan Schütze
                                                          • Professional Services
                                                            • Biography
                                                              • Scores
                                                                • Music
                                                                • Videos
                                                                • Reviews
                                                                • Blog
                                                                • Tutorials
                                                                  • Glossary
                                                                    • Audio Editing 101
                                                                      • Microphones 101
                                                                        • Pitch and Time Manipulation
                                                                          • Location Recording 101
                                                                            • Creating Seamless Loops
                                                                              • Noise Reduction
                                                                                • Advanced Location Recording 101
                                                                                  • Understanding Positional Sound
                                                                                    • FMOD 101
                                                                                      • Using XACT for Sound Design
                                                                                        • Sound Design Methods
                                                                                          • Creating Explosions
                                                                                          • Links