I have been writing some articles lately about using FMOD more efficiently as well as discussing how to use it with my students at RMIT. The more I discuss how to use FMOD and what you can achieve with it the more I have come to realise it can actually be a very good tool for sound creation for effects and not just for game implementation. I have made some sounds in the past using FMOD, its a very good tool for creating explosion and other dramatic sounds, but I want to expand beyond that and see what else I can get out of it.
I spent some time this week using it as a kind of granular synthesis tool, using my library sounds as the source for the basic sound grain. I achieved some very interesting effects that work very well as ambience sounds. I think next week I am going to work on creating some more specific sound effects like science fiction energy weapons and other spot sound effects.