I have been writing some articles lately about using FMOD more efficiently as well as discussing how to use it with my students at RMIT. The more I discuss how to use FMOD and what you can achieve with it the more I have come to realise it can actually be a very good tool for sound creation for effects and not just for game implementation. I have made some sounds in the past using FMOD, its a very good tool for creating explosion and other dramatic sounds, but I want to expand beyond that and see what else I can get out of it. I spent some time this week using it as a kind of granular synthesis tool, using my library sounds as the source for the basic sound grain. I achieved some very interesting effects that work very well as ambience sounds. I think next week I am going to work on creating some more specific sound effects like science fiction energy weapons and other spot sound effects.
1 Comment
10/22/2013 01:09:38 am
This blog impressed me and over exceeded my expectations. And I would like to congratulate you that you dared to write on this serious and significant topic or also for sound you provide on the post.
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AuthorStephan Schütze has been recording sounds for over twenty years. This journal logs his thoughts and experiences Categories
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